Scene recall - Printable Version +- Logic Machine Forum (https://forum.logicmachine.net) +-- Forum: LogicMachine eco-system (https://forum.logicmachine.net/forumdisplay.php?fid=1) +--- Forum: General (https://forum.logicmachine.net/forumdisplay.php?fid=2) +--- Thread: Scene recall (/showthread.php?tid=4784) |
Scene recall - Frank68 - 25.05.2023 Hi I'm starting to use scenes to replace a damaged event module with LM, in scenes is it possible to call a scene from another, since they are programmed like this in the event module? Thank you RE: Scene recall - admin - 25.05.2023 To prevent infinite loops one scene cannot call another directly. You can use event scripts to run scenes instead: https://openrb.com/docs/lua.htm#scene.run RE: Scene recall - Frank68 - 25.05.2023 Hi what would be the best solution, put all the addresses in a single scene or create multiple scenes to call them via script. Both in terms of development simplicity and execution speed. Thank you RE: Scene recall - admin - 25.05.2023 If you can use a single scene for all objects then use it. RE: Scene recall - Frank68 - 25.05.2023 (25.05.2023, 12:37)admin Wrote: If you can use a single scene for all objects then use it I try but probaly is a problem use only one scene, I see is possible inside the master scene set a bit to trig other scene, if i try this, have a problem ? Tank's |