22.10.2016, 09:00
(This post was last modified: 22.10.2016, 10:16 by Erwin van der Zwart.)
Hi Andreas,
You just need 1 byte object for each player and 1 script.
Based on the value of that byte object the action is executed..
The error shows a boolean value as event but images of object
shows byte value.. did you change anything during screenshots?
You also changed the url so the dynamic values are removed and all commands send 'stop' now...
Please use the original script is a posted earlier.
Make a byte object with original script and adjust values in your buttons
to match 'if value = xx' where xx is the value you need to use.
Try to change dynamic values in the http command url as static values and paste the http command direct in your browser, does action work then?
BR,
Erwin
You just need 1 byte object for each player and 1 script.
Based on the value of that byte object the action is executed..
The error shows a boolean value as event but images of object
shows byte value.. did you change anything during screenshots?
You also changed the url so the dynamic values are removed and all commands send 'stop' now...
Please use the original script is a posted earlier.
Make a byte object with original script and adjust values in your buttons
to match 'if value = xx' where xx is the value you need to use.
Try to change dynamic values in the http command url as static values and paste the http command direct in your browser, does action work then?
BR,
Erwin