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Creation of custom package
#1
How can I create custom package for LM?
I need custom websocket connections with TV and other stuff and I want to use this connection inside LUA resident or event scripts.
The main idea is I create a package which works as HTTP server on some local port and it has and ability to create websocket clients inside.

e.g.

event script

Code:
ws = require('lua.websocket') 
tvConnection, err = ws.connect('ws://my.tv.ip:3000') -- (blocking with t/o) send to local HTTP server
                                                     --  a command to connect if no connection
tvConnection.send('raw data') -- send text or array of bytes to 'ws://my.tv.ip:3000'


resident script 0 sec

Code:
ws = require('lua.websocket')
tvConnection, err = ws.connect('ws://my.tv.ip:3000') -- (blocking with t/o) send to local HTTP server
                                                    -- a command to connect if no connection
data = tvConnection.receive() -- receive array of data came from 'ws://my.tv.ip:3000' 


Could you please create kind of this stuff? Or give me instruction how to build own package, I know C/C++, Golang, JS, Lua

Thank you in advance!
Reply
#2
There's a pure Lua websocket client library. It should work on LM with some minimal changes.

As for custom packages we do not provide build tools but we can provide some custom packages by request.
Reply
#3
Attached is websocket client library ported from https://github.com/lipp/lua-websockets/

Main changes:
1. Support for basic auth in URL
2. Receive timeout does not close the websocket connection
3. Server support is removed

Add it as a user library named websocket

Minimal example (resident script):
Code:
if not ws then
  ws = require('user.websocket')
  url = 'ws://admin:admin@192.168.1.12/apps/localbus.lp'
  -- mode is either sync or copas, second parameter sets timeout in seconds
  client = ws.client('sync', 10)
  client:connect(url)
end

log(client:receive())

Attached Files
.lua   websocket.lua (Size: 13.64 KB / Downloads: 206)
Reply
#4
Hi,

Thank you. This is great. Is there an recommend way for connecting to multiple websocket servers with this client?

Thanks,

Roger
Reply
#5
Hi,

I am trying to use the copas part because being a resident script i need to run a udp server to accept an event script client.  

On connecting with the copas parameter I get the following in the error log.


Library copas:0: attempt to yield across C-call boundary
stack traceback:
[C]: in function 'yield'
Library copas: in function 'connect'
User library websocket:500: in function 'sock_connect'
User library websocket:438: in function 'connect'



Code:
 ws = require("user.websocket")
 url = 'ws://demos.kaazing.com/echo'
 -- mode is either sync or copas, second parameter sets timeout in seconds
 
 client = ws.client('copas', 10)
 client:connect(url)
Reply
#6
Hi,

I am using the following UDP server code for taking requests from the LM objects.  effectively the websockets client needs to running asynchronously  so it doesn't block the udp server running.  In the past I have used copas to do this.

Code:
 local server = usocket.udp()
 server:setsockname("127.0.0.1",53450)
 function handler(skts)
   skts = copas.wrap(skts)
   alert("UDP connection handler")
   while true do
     local s, err
     alert("UDP receiving..")
     s, erro = skts:receive(2048)
     if not s then
       alert("Receive error: %s", erro)
       break
     end
     alert("Received data, bytes: %s",s)
      -- send to the websocket
     client:send(s)
   end
 end
   
 copas.addserver(server, handler, 1)
Reply
#7
You need to wrap websocket client in copas mode with function passed to copas.addthread
Reply
#8
Hi,

Is there an example from this?  Because that's what I am trying. thx Roger

Code:
if not ready then
 socket = require("user.websocket")
 usocket = require("socket")
 copas = require("copas")
 ready=true
 apps = {}

 --helper functions to round and increment values
 
 function increment(n)
   n = n + 1
   return n
 end
 
 function parse(data)
   alert('parsing: %s', data)
   local response = string.split(data,' = ')

 end
 
 function sendCommand(command)
   skt:send(command)
   sleep(1)    
 end
 
 
 function init()

 end
 
 function fromKNX(command)
   local telegram = string.split(command,',')
   log(command)
   sendCommand(command)
 end
 
 local server = usocket.udp()
 server:setsockname("127.0.0.1",53450)
 function handler(skts)
   skts = copas.wrap(skts)
   alert("UDP connection handler")
   while true do
     local s, err
     alert("UDP receiving..")
     s, erro = skts:receive(2048)
     if not s then
       alert("Receive error: %s", erro)
       break
     end
     alert("Received data, bytes: %s",s)
     fromKNX(s)
   end
 end
   
 copas.addserver(server, handler, 1)
end

if not skt then
url= 'ws://demos.kaazing.com/echo'
 skt,err = socket.client('copas',5)

 skt:connect(url,80)
 skt:send('hello')
 -- when theres no error connect ok, initialize
 if(not err) then

   -- add receive thread
   copas.addthread(function()
       while true do
         local resp,err = copas.receive(skt)
         -- if theres no connection start a new connection
         if not resp then
           alert("[tcp-client] Receive error: %s", err)
           copas.removeserver(skt)
           skt = nil
           break
         end
         local fd,prtd = pcall(parse,resp)
         if(fd==false)then
           alert("Error with parsemsg %s ",prtd)
         end
       end
     end)
   if skt then
     alert('[tcp-client] connection ok')
     init()
     -- error while connecting,
   else
     if warningfailed then alert('[tcp-client] connection failed (conn): %s', err) end
     return
   end
 else
   alert('[tcp-client] error connecting %s',err)
   return
 end
end
copas.loop()
Reply
#9
connect part must be inside copas thread
Reply
#10
Hi,

Ok adding the connect in the thread works. Thank you. The timeout parameter doesn't seem to have any effect. The connection always lasts about 10 seconds disconnects and reconnects. Is there no way to keep it permanently connected?

Another thing I need to account for is that the webservice is not always running. It's live when the device is powered on. So what I see is that the script would be constantly trying to reconnect. I guess the only way to handle this is by disabling the resident script when the device is powered off. Unless you have any other idea?

thanks

Roger
Reply
#11
Disconnect might happen from the server side. To keep connection alive you probably need to request data periodically or send ping frames.

As for reconnect, enable/disable is one approach, another one is just to keep script running and check if connect is ok or not. When device is offline then connect function will return once timeout is reached.
Reply
#12
(26.03.2018, 08:42)rocfusion Wrote: Hi,

Ok adding the connect in the thread works.  Thank you.   The timeout parameter doesn't seem to have any effect.  The connection always lasts about 10 seconds disconnects and reconnects.  Is there no way to keep it permanently connected?

Another thing I need to account for is that the webservice is not always running.  It's live when the device is powered on.  So what I see is that the script would be constantly trying to reconnect.  I guess the only way to handle this is by disabling the resident script when the device is powered off.  Unless you have any other idea?

thanks

Roger

Hi Roger,

Did you have any success getting your LG TV to work with this? Also did you manage to support connecting to multiple clients?

I'm trying to do the same (I have 2 LG WebOS TVs I'd like to control).. but I'm a complete newbie to Lua.

Nick
Reply
#13
Referring to the WebSocket post, we are able to connect to the web-socket server, but in the CASAMBI API documentation, they have asked to pass the "API-Key" (a string) as "protocol" (under "Create WebSocket Connection" section of documentation). They have also given an example in JavaScript which is shown below. 
How shall this be implemented using LM WebSocket Library. ? we tried but it is not working (in LM Ambient)

Code:
webSocket = new WebSocket("url", "api_key");
 https://developer.casambi.com/   
Reply
#14
You need to modify the upgrade_request function in websocket library:
Code:
local upgrade_request = function(req, key)
  local format = string.format
  local lines = {
    format('GET %s HTTP/1.1',req.path or ''),
    format('Host: %s',req.host),
    'Upgrade: websocket',
    'Connection: Upgrade',
    format('Sec-WebSocket-Key: %s',key),
    'Sec-WebSocket-Version: 13',
  }
  if self.protocol then
    tinsert(lines, format('Sec-WebSocket-Protocol: %s', self.protocol))
  end
  if req.port and req.port ~= 80 then
    lines[2] = format('Host: %s:%d',req.host,req.port)
  end
  if req.userinfo then
    local auth = format('Authorization: Basic %s', base64enc(req.userinfo))
    tinsert(lines, auth)
  end
  tinsert(lines,'\r\n')
  return tconcat(lines,'\r\n')
end

Then create connection like this (change API key):
Code:
ws = require('user.websocket')
json = require('json')

url = 'wss://door.casambi.com/v1/bridge/'

client, err = ws.client('sync', 10)
client.protocol = 'API-key'
res, err = client:connect(url)

log(res, err)
Reply
#15
(11.05.2020, 06:52)admin Wrote: You need to modify the upgrade_request function in websocket library:
Code:
local upgrade_request = function(req, key)
  local format = string.format
  local lines = {
    format('GET %s HTTP/1.1',req.path or ''),
    format('Host: %s',req.host),
    'Upgrade: websocket',
    'Connection: Upgrade',
    format('Sec-WebSocket-Key: %s',key),
    'Sec-WebSocket-Version: 13',
  }
  if self.protocol then
    tinsert(lines, format('Sec-WebSocket-Protocol: %s', self.protocol))
  end
  if req.port and req.port ~= 80 then
    lines[2] = format('Host: %s:%d',req.host,req.port)
  end
  if req.userinfo then
    local auth = format('Authorization: Basic %s', base64enc(req.userinfo))
    tinsert(lines, auth)
  end
  tinsert(lines,'\r\n')
  return tconcat(lines,'\r\n')
end

Then create connection like this (change API key):
Code:
ws = require('user.websocket')
json = require('json')

url = 'wss://door.casambi.com/v1/bridge/'

client, err = ws.client('sync', 10)
client.protocol = 'API-key'
res, err = client:connect(url)

log(res, err)

After making the changes in library, it throws the following error:-

User library websocket:292: attempt to index global 'self' (a nil value)
stack traceback:
User library websocket:292: in function 'upgrade_request'
User library websocket:462: in function 'connect'
User script:8: in main chunk
Reply
#16
Try this:
Code:
local bit = require('bit')
local ssl = require('ssl')
local socket = require('socket')
local encdec = require('encdec')
local parse_url = require('socket.url').parse

local bxor = bit.bxor
local bor = bit.bor
local band = bit.band
local lshift = bit.lshift
local rshift = bit.rshift
local ssub = string.sub
local sbyte = string.byte
local schar = string.char
local tinsert = table.insert
local tconcat = table.concat
local mmin = math.min
local mfloor = math.floor
local mrandom = math.random
local base64enc = encdec.base64enc
local sha1 = encdec.sha1
local unpack = unpack
local CONTINUATION = 0
local TEXT = 1
local BINARY = 2
local CLOSE = 8
local PING = 9
local PONG = 10
local guid = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'

local read_n_bytes = function(str, pos, n)
  pos = pos or 1
  return pos+n, string.byte(str, pos, pos + n - 1)
end

local read_int8 = function(str, pos)
  return read_n_bytes(str, pos, 1)
end

local read_int16 = function(str, pos)
  local new_pos,a,b = read_n_bytes(str, pos, 2)
  return new_pos, lshift(a, 8) + b
end

local read_int32 = function(str, pos)
  local new_pos,a,b,c,d = read_n_bytes(str, pos, 4)
  return new_pos,
  lshift(a, 24) +
  lshift(b, 16) +
  lshift(c, 8 ) +
  d
end

local write_int8 = schar

local write_int16 = function(v)
  return schar(rshift(v, 8), band(v, 0xFF))
end

local write_int32 = function(v)
  return schar(
    band(rshift(v, 24), 0xFF),
    band(rshift(v, 16), 0xFF),
    band(rshift(v,  8), 0xFF),
    band(v, 0xFF)
  )
end

local generate_key = function()
  math.randomseed(os.time())

  local r1 = mrandom(0,0xfffffff)
  local r2 = mrandom(0,0xfffffff)
  local r3 = mrandom(0,0xfffffff)
  local r4 = mrandom(0,0xfffffff)
  local key = write_int32(r1)..write_int32(r2)..write_int32(r3)..write_int32(r4)
  return base64enc(key)
end

local bits = function(...)
  local n = 0
  for _,bitn in pairs{...} do
    n = n + 2^bitn
  end
  return n
end

local bit_7 = bits(7)
local bit_0_3 = bits(0,1,2,3)
local bit_0_6 = bits(0,1,2,3,4,5,6)

-- TODO: improve performance
local xor_mask = function(encoded,mask,payload)
  local transformed,transformed_arr = {},{}
  -- xor chunk-wise to prevent stack overflow.
  -- sbyte and schar multiple in/out values
  -- which require stack
  for p=1,payload,2000 do
    local last = mmin(p+1999,payload)
    local original = {sbyte(encoded,p,last)}
    for i=1,#original do
      local j = (i-1) % 4 + 1
      transformed[i] = bxor(original[i],mask[j])
    end
    local xored = schar(unpack(transformed,1,#original))
    tinsert(transformed_arr,xored)
  end
  return tconcat(transformed_arr)
end

local encode_header_small = function(header, payload)
  return schar(header, payload)
end

local encode_header_medium = function(header, payload, len)
  return schar(header, payload, band(rshift(len, 8), 0xFF), band(len, 0xFF))
end

local encode_header_big = function(header, payload, high, low)
  return schar(header, payload)..write_int32(high)..write_int32(low)
end

local encode = function(data,opcode,masked,fin)
  local header = opcode or 1-- TEXT is default opcode
  if fin == nil or fin == true then
    header = bor(header,bit_7)
  end
  local payload = 0
  if masked then
    payload = bor(payload,bit_7)
  end
  local len = #data
  local chunks = {}
  if len < 126 then
    payload = bor(payload,len)
    tinsert(chunks,encode_header_small(header,payload))
  elseif len <= 0xffff then
    payload = bor(payload,126)
    tinsert(chunks,encode_header_medium(header,payload,len))
  elseif len < 2^53 then
    local high = mfloor(len/2^32)
    local low = len - high*2^32
    payload = bor(payload,127)
    tinsert(chunks,encode_header_big(header,payload,high,low))
  end
  if not masked then
    tinsert(chunks,data)
  else
    local m1 = mrandom(0,0xff)
    local m2 = mrandom(0,0xff)
    local m3 = mrandom(0,0xff)
    local m4 = mrandom(0,0xff)
    local mask = {m1,m2,m3,m4}
    tinsert(chunks,write_int8(m1,m2,m3,m4))
    tinsert(chunks,xor_mask(data,mask,#data))
  end
  return tconcat(chunks)
end

local decode = function(encoded)
  local encoded_bak = encoded
  if #encoded < 2 then
    return nil,2-#encoded
  end
  local pos,header,payload
  pos,header = read_int8(encoded,1)
  pos,payload = read_int8(encoded,pos)
  local high,low
  encoded = ssub(encoded,pos)
  local bytes = 2
  local fin = band(header,bit_7) > 0
  local opcode = band(header,bit_0_3)
  local mask = band(payload,bit_7) > 0
  payload = band(payload,bit_0_6)
  if payload > 125 then
    if payload == 126 then
      if #encoded < 2 then
        return nil,2-#encoded
      end
      pos,payload = read_int16(encoded,1)
    elseif payload == 127 then
      if #encoded < 8 then
        return nil,8-#encoded
      end
      pos,high = read_int32(encoded,1)
      pos,low = read_int32(encoded,pos)
      payload = high*2^32 + low
      if payload < 0xffff or payload > 2^53 then
        assert(false,'INVALID PAYLOAD '..payload)
      end
    else
      assert(false,'INVALID PAYLOAD '..payload)
    end
    encoded = ssub(encoded,pos)
    bytes = bytes + pos - 1
  end
  local decoded
  if mask then
    local bytes_short = payload + 4 - #encoded
    if bytes_short > 0 then
      return nil,bytes_short
    end
    local m1,m2,m3,m4
    pos,m1 = read_int8(encoded,1)
    pos,m2 = read_int8(encoded,pos)
    pos,m3 = read_int8(encoded,pos)
    pos,m4 = read_int8(encoded,pos)
    encoded = ssub(encoded,pos)
    local mask = {
      m1,m2,m3,m4
    }
    decoded = xor_mask(encoded,mask,payload)
    bytes = bytes + 4 + payload
  else
    local bytes_short = payload - #encoded
    if bytes_short > 0 then
      return nil,bytes_short
    end
    if #encoded > payload then
      decoded = ssub(encoded,1,payload)
    else
      decoded = encoded
    end
    bytes = bytes + payload
  end
  return decoded,fin,opcode,encoded_bak:sub(bytes+1),mask
end

local encode_close = function(code,reason)
  if code then
    local data = write_int16(code)
    if reason then
      data = data..tostring(reason)
    end
    return data
  end
  return ''
end

local decode_close = function(data)
  local _,code,reason
  if data then
    if #data > 1 then
      _,code = read_int16(data,1)
    end
    if #data > 2 then
      reason = data:sub(3)
    end
  end
  return code,reason
end

local sec_websocket_accept = function(sec_websocket_key)
  local enc = sha1(sec_websocket_key..guid, true)
  return base64enc(enc)
end

local http_headers = function(request)
  local headers = {}
  if not request:match('.*HTTP/1%.1') then
    return headers
  end
  request = request:match('[^\r\n]+\r\n(.*)')
  for line in request:gmatch('[^\r\n]*\r\n') do
    local name,val = line:match('([^%s]+)%s*:%s*([^\r\n]+)')
    if name and val then
      name = name:lower()
      if not name:match('sec%-websocket') then
        val = val:lower()
      end
      if not headers[name] then
        headers[name] = val
      else
        headers[name] = headers[name]..','..val
      end
    elseif line ~= '\r\n' then
      assert(false,line..'('..#line..')')
    end
  end
  return headers,request:match('\r\n\r\n(.*)')
end

local upgrade_request = function(req, key, protocol)
  local format = string.format
  local lines = {
    format('GET %s HTTP/1.1',req.path or ''),
    format('Host: %s',req.host),
    'Upgrade: websocket',
    'Connection: Upgrade',
    format('Sec-WebSocket-Key: %s',key),
    'Sec-WebSocket-Version: 13',
  }
  if protocol then
    tinsert(lines, format('Sec-WebSocket-Protocol: %s', protocol))
  end
  if req.port and req.port ~= 80 then
    lines[2] = format('Host: %s:%d',req.host,req.port)
  end
  if req.userinfo then
    local auth = format('Authorization: Basic %s', base64enc(req.userinfo))
    tinsert(lines, auth)
  end
  tinsert(lines,'\r\n')
  return tconcat(lines,'\r\n')
end

local receive = function(self)
  if self.state ~= 'OPEN' and not self.is_closing then
    return nil,nil,false,1006,'wrong state'
  end
  local first_opcode
  local frames
  local bytes = 3
  local encoded = ''
  local clean = function(was_clean,code,reason)
    self.state = 'CLOSED'
    self:sock_close()
    if self.on_close then
      self:on_close()
    end
    return nil,nil,was_clean,code,reason or 'closed'
  end
  while true do
    local chunk,err = self:sock_receive(bytes)
    if err then
      if err == 'timeout' then
        return nil,nil,false,1006,err
      else
        return clean(false,1006,err)
      end
    end
    encoded = encoded..chunk
    local decoded,fin,opcode,_,masked = decode(encoded)
    if masked then
      return clean(false,1006,'Websocket receive failed: frame was not masked')
    end
    if decoded then
      if opcode == CLOSE then
        if not self.is_closing then
          local code,reason = decode_close(decoded)
          -- echo code
          local msg = encode_close(code)
          local encoded = encode(msg,CLOSE,true)
          local n,err = self:sock_send(encoded)
          if n == #encoded then
            return clean(true,code,reason)
          else
            return clean(false,code,err)
          end
        else
          return decoded,opcode
        end
      end
      if not first_opcode then
        first_opcode = opcode
      end
      if not fin then
        if not frames then
          frames = {}
        elseif opcode ~= CONTINUATION then
          return clean(false,1002,'protocol error')
        end
        bytes = 3
        encoded = ''
        tinsert(frames,decoded)
      elseif not frames then
        return decoded,first_opcode
      else
        tinsert(frames,decoded)
        return tconcat(frames),first_opcode
      end
    else
      assert(type(fin) == 'number' and fin > 0)
      bytes = fin
    end
  end
end

local send = function(self,data,opcode)
  if self.state ~= 'OPEN' then
    return nil,false,1006,'wrong state'
  end
  local encoded = encode(data,opcode or TEXT,true)
  local n,err = self:sock_send(encoded)
  if n ~= #encoded then
    return nil,self:close(1006,err)
  end
  return true
end

local close = function(self,code,reason)
  if self.state ~= 'OPEN' then
    return false,1006,'wrong state'
  end
  if self.state == 'CLOSED' then
    return false,1006,'wrong state'
  end
  local msg = encode_close(code or 1000,reason)
  local encoded = encode(msg,CLOSE,true)
  local n,err = self:sock_send(encoded)
  local was_clean = false

  code = 1005
  reason = ''

  if n == #encoded then
    self.is_closing = true
    local rmsg,opcode = self:receive()
    if rmsg and opcode == CLOSE then
      code,reason = decode_close(rmsg)
      was_clean = true
    end
  else
    reason = err
  end
  self:sock_close()
  if self.on_close then
    self:on_close()
  end
  self.state = 'CLOSED'
  return was_clean,code,reason or ''
end

local DEFAULT_PORTS = {ws = 80, wss = 443}

local connect = function(self,ws_url,ssl_params)
  if self.state ~= 'CLOSED' then
    return nil,'wrong state',nil
  end
  local parsed = parse_url(ws_url)

  if parsed.scheme ~= 'wss' and parsed.scheme ~= 'ws' then
    return nil, 'bad protocol'
  end

  if not parsed.port then
    parsed.port = DEFAULT_PORTS[ parsed.scheme ]
  end

  -- Preconnect (for SSL if needed)
  local _,err = self:sock_connect(parsed.host, parsed.port)
  if err then
    return nil,err,nil
  end

  if parsed.scheme == 'wss' then
    if type(ssl_params) ~= 'table' then
      ssl_params = {
        protocol = 'tlsv1',
        options  = {'all', 'no_sslv2', 'no_sslv3'},
        verify   = 'none',
      }
    end
    ssl_params.mode = 'client'

    self.sock = ssl.wrap(self.sock, ssl_params)
    self.sock:dohandshake()
  elseif parsed.scheme ~= 'ws' then
    return nil, 'bad protocol'
  end
  local key = generate_key()
  local req = upgrade_request(parsed, key, self.protocol)
  local n,err = self:sock_send(req)
  if n ~= #req then
    return nil,err,nil
  end
  local resp = {}
  repeat
    local line,err = self:sock_receive('*l')
    resp[#resp+1] = line
    if err then
      return nil,err,nil
    end
  until line == ''
  local response = tconcat(resp,'\r\n')
  local headers = http_headers(response)
  local expected_accept = sec_websocket_accept(key)
  if headers['sec-websocket-accept'] ~= expected_accept then
    local msg = 'Websocket Handshake failed: Invalid Sec-Websocket-Accept (expected %s got %s)'
    return nil,msg:format(expected_accept,headers['sec-websocket-accept'] or 'nil'),headers
  end
  self.state = 'OPEN'
  return true,headers['sec-websocket-protocol'],headers
end

local extend = function(obj)
  obj.state = 'CLOSED'
  obj.receive = receive
  obj.send = send
  obj.close = close
  obj.connect = connect

  return obj
end

local client_copas = function(timeout)
  local copas = require('copas')
  local self = {}

  self.sock_connect = function(self,host,port)
    self.sock = socket.tcp()
    self.sock:settimeout(timeout or 5)
    local _,err = copas.connect(self.sock,host,port)
    if err and err ~= 'already connected' then
      self.sock:close()
      return nil,err
    end
  end

  self.sock_send = function(self,...)
    return copas.send(self.sock,...)
  end

  self.sock_receive = function(self,...)
    return copas.receive(self.sock,...)
  end

  self.sock_close = function(self)
    self.sock:close()
  end

  self = extend(self)
  return self
end

local client_sync = function(timeout)
  local self = {}

  self.sock_connect = function(self,host,port)
    self.sock = socket.tcp()
    self.sock:settimeout(timeout or 5)
    local _,err = self.sock:connect(host,port)
    if err then
      self.sock:close()
      return nil,err
    end
  end

  self.sock_send = function(self,...)
    return self.sock:send(...)
  end

  self.sock_receive = function(self,...)
    return self.sock:receive(...)
  end

  self.sock_close = function(self)
    self.sock:close()
  end

  self = extend(self)
  return self
end

local client = function(mode, timeout)
  if mode == 'copas' then
    return client_copas(timeout)
  else
    return client_sync(timeout)
  end
end

return {
  client = client,
  CONTINUATION = CONTINUATION,
  TEXT = TEXT,
  BINARY = BINARY,
  CLOSE = CLOSE,
  PING = PING,
  PONG = PONG
}
Reply
#17
(20.03.2018, 14:27)admin Wrote: Attached is websocket client library ported from https://github.com/lipp/lua-websockets/

Main changes:
1. Support for basic auth in URL
2. Receive timeout does not close the websocket connection
3. Server support is removed

Add it as a user library named websocket

Minimal example (resident script):
Code:
if not ws then
  ws = require('user.websocket')
  url = 'ws://admin:admin@192.168.1.12/apps/localbus.lp'
  -- mode is either sync or copas, second parameter sets timeout in seconds
  client = ws.client('sync', 10)
  client:connect(url)
end

log(client:receive())

Hi Admin,
Can I ask what the websocket.lua is meant for? What do you do with that?
Reply
#18
This is a client library for connecting to a websocket server.
Reply
#19
refreshing old thread as i'm having troubles implementing websocket client. The problem is that client does not timeout – i.e. it runs indefinitely until it received data from the socket, and also it does not timeout if socket disconnects (for ex. when server this client connects to goes offline).
i've traced it down to websockets library, specifically to copas.receive() call which hangs there indefinitely. Is there a way to make it work? It seems this goes into the library itself, which is built-in into LM and doesn't seem to be up to date.
Reply
#20
You can add newer copas library as a user library. It requires some extra Lua libraries which can added the same way. Just make sure to all require calls reference 'user.libname' instead of 'libname'.
Built-in copas in LM won't be upgraded to keep backward compatibility with existing scripts that rely on a certain behavior.
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