06.07.2015, 16:37
Hi,
Have you thought about doing some kind of auto tagging of objects from creating a visiualization? ie, the visu will tag the objects based on where they are placed in the visu structure ( building structure - floor - room ). For example, if I were to build a structure
First Floor
Kitchen
Living
Study
Second Floor
Guest Bedroom
Kids Bedroom
Master Bedroom
Lets say I add a dimmer ( slider item ) to the kitchen. That item uses two objects, brightness value brightness value feedback. Now both of these objects could be automatically assigned tags to show that they are used in the kitchen and first floor. So looking at the Objects view of the LM you would see something like.
Group address Object Name Tags
"1/0/0" Kitchen Ceiling Brightness First Floor, Kitchen, Light
"1/1/0" Kitchen Ceiling Brightness Feedback First Floor Feedback, Kitchen Feedback, Light Feedback
This adds a new level of organization to the objects and allows us to using scripting to take advantage of these tags. Which I have already done anyway, by creating my own scene server in the LM.
Thanks,
Roger
Have you thought about doing some kind of auto tagging of objects from creating a visiualization? ie, the visu will tag the objects based on where they are placed in the visu structure ( building structure - floor - room ). For example, if I were to build a structure
First Floor
Kitchen
Living
Study
Second Floor
Guest Bedroom
Kids Bedroom
Master Bedroom
Lets say I add a dimmer ( slider item ) to the kitchen. That item uses two objects, brightness value brightness value feedback. Now both of these objects could be automatically assigned tags to show that they are used in the kitchen and first floor. So looking at the Objects view of the LM you would see something like.
Group address Object Name Tags
"1/0/0" Kitchen Ceiling Brightness First Floor, Kitchen, Light
"1/1/0" Kitchen Ceiling Brightness Feedback First Floor Feedback, Kitchen Feedback, Light Feedback
This adds a new level of organization to the objects and allows us to using scripting to take advantage of these tags. Which I have already done anyway, by creating my own scene server in the LM.
Thanks,
Roger