SCENES VS SCRIPTS - Printable Version +- Logic Machine Forum (https://forum.logicmachine.net) +-- Forum: LogicMachine eco-system (https://forum.logicmachine.net/forumdisplay.php?fid=1) +--- Forum: General (https://forum.logicmachine.net/forumdisplay.php?fid=2) +--- Thread: SCENES VS SCRIPTS (/showthread.php?tid=4949) |
SCENES VS SCRIPTS - Frank68 - 06.09.2023 Greetings I need to drive various lights divided into scenes with groups and subgroups, I should use scripts to activate or deactivate scenes or compile the scenes with all the addresses to drive, both for switching on and off. Thanks so much RE: SCENES VS SCRIPTS - admin - 06.09.2023 Both approaches will work. You can trigger scenes from scripts and vice versa. Just make sure you don't create an infinite loop RE: SCENES VS SCRIPTS - Frank68 - 06.09.2023 (06.09.2023, 13:01)admin Wrote: Both approaches will work. You can trigger scenes from scripts and vice versa. Just make sure you don't create an infinite loop Yes in fact my fear is precisely that I was trying to create a script that activates or deactivates subgroups of scenes so that it is also convenient for future modification. Could this be a valid idea? A thousand thanks RE: SCENES VS SCRIPTS - admin - 06.09.2023 There's a possibility to run multiple scenes from a script by using tags: https://openrb.com/docs/lua.htm#scene.tagrun |