Thanks!
After some hours i beginning to understand the programming in lua
and now i have been trying to solve next case on this script that accured.
when i get e new value on feedback or setpoint input, the script sends out a "false" and start counting all over.
How do i get it to hold the value (True orfalse) and only send by change of the output?
And when in false state it sends out evry second since it dosen't send by change
After some hours i beginning to understand the programming in lua
and now i have been trying to solve next case on this script that accured.
when i get e new value on feedback or setpoint input, the script sends out a "false" and start counting all over.
How do i get it to hold the value (True orfalse) and only send by change of the output?
And when in false state it sends out evry second since it dosen't send by change